Plugin Files

Important files uploaded to see some available configurations.
config.yml
#
# General settings and options.
#
Main:
# The speed in which a new stacks will be created.
# It is advised to keep this number low.
Stack Search Tick Speed: 5
# Worlds that stacking doesn't happen in.
Disabled Worlds:
- World1
- World2
- World3
#
# Stacked Entity Settings.
#
Entities:
# Should entities be stacked?
Enabled: true
# The text displayed above an entities head where {TYPE} refers to
# The entities type and {AMT} is the amount currently stacked.
Name Format: '&f{TYPE} &6{AMT}x'
# The distance entities must be to each other in order to stack.
Search Radius: 5
# The max amount of entities in a single stack.
Max Stack Size: 15
# The minimum amount required before a stack can be formed.
# Do not set this to lower than 2.
Min Stack Amount: 5
# The minimum amount of each entity type stack allowed in a chunk.
Min Per Type Stacks Per Chunk: -1
# Should all qualifying entities in each chunk be stacked?
# This will override the stacking radius.
Stack Whole Chunk: false
# Should holograms be displayed above stacked entities?
Holograms Enabled: true
# Only show nametags above an entities head when looking directly at them.
Only Show Holograms On Look: false
# Should custom drops be enabled?
Custom Drops: true
# Should killing a stack of entities kill the whole stack or
# just one out of the stack?
Kill Whole Stack On Death: false
# When enabled, the plugin will hook into ClearLag and extend the
# clear task to include stacked entities from this plugin. If this is enabled
# the built in task will not run.
Clear Lag: false
# Events that will trigger an entire stack to be killed.
# It should be noted that this is useless if the above setting is true.
# Any of the following can be added to the list:
# CONTACT, ENTITY_ATTACK, ENTITY_SWEEP_ATTACK, PROJECTILE
# SUFFOCATION, FALL, FIRE, FIRE_TICK
# MELTING, LAVA, DROWNING, BLOCK_EXPLOSION
# ENTITY_EXPLOSION, VOID, LIGHTNING, SUICIDE
# STARVATION, POISON, MAGIC, WITHER
# FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM
# FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT
Instant Kill:
- FALL
- DROWNING
- LAVA
- VOID
# Should no experience be dropped when an instant kill is performed?
No Exp For Instant Kills: false
# These are checks that are processed before an entity is stacked.
# You can add and remove from the list at will.
# The acceptable check options are:
# SPAWN_REASON, NERFED, AGE, TICK_AGE, PHANTOM_SIZE
# IS_TAMED, ANIMAL_OWNER, SKELETON_TYPE
# ZOMBIE_BABY, SLIME_SIZE, PIG_SADDLE, SHEEP_SHEERED
# SHEEP_COLOR, WOLF_COLLAR_COLOR, OCELOT_TYPE, HORSE_COLOR
# HORSE_STYLE, HORSE_CARRYING_CHEST, HORSE_HAS_ARMOR
# HORSE_HAS_SADDLE, HORSE_JUMP, RABBIT_TYPE, VILLAGER_PROFESSION
# LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE
# TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR
Stack Checks:
- NERFED
- AGE
- IS_TAMED
- ANIMAL_OWNER
- SKELETON_TYPE
- ZOMBIE_BABY
- SLIME_SIZE
- PIG_SADDLE
- SHEEP_SHEERED
- SHEEP_COLOR
- WOLF_COLLAR_COLOR
- OCELOT_TYPE
- HORSE_COLOR
- HORSE_STYLE
- HORSE_CARRYING_CHEST
- HORSE_HAS_ARMOR
- HORSE_HAS_SADDLE
- HORSE_JUMP
- RABBIT_TYPE
- VILLAGER_PROFESSION
- LLAMA_COLOR
- LLAMA_STRENGTH
- PARROT_TYPE
- PUFFERFISH_STATE
- TROPICALFISH_PATTERN
- TROPICALFISH_BODY_COLOR
- TROPICALFISH_PATTERN_COLOR
- PHANTOM_SIZE
- CAT_TYPE
# These are checks that when achieved will break separate a single entity
# from a stack.
Split Checks:
- NAME_TAG
- MUSHROOM_SHEAR
- SHEEP_SHEAR
- SHEEP_DYE
- ENTITY_BREED
# Should fire ticks persist to the next entity when an entity dies?
Keep Fire: true
# Should potion effects persist to the next entity when an entity dies?
Keep Potion Effects: true
# Should the lowest health be carried over when stacked?
# This should not be used in collaboration with 'Stack Entity Health'.
# If it is used this setting will be overrode.
Carry Over Lowest Health: false
# Should entities only be stacked if they originate from a spawner?
# It should be noted that the identifier that tells the plugin
# if the entity originated from a spawner or not is wiped on
# server restart.
Only Stack From Spawners: false
# With this enabled any metadata assigned from supported plugins such
# as EpicSpawners and mcMMO will be preserved when the entity is killed.
Carry Over Metadata On Death: true
# Should entities only be stacked if they are touching the ground
# or swimming? This does not effect flying entities.
Only Stack On Surface: true
# Should entity health be stacked? When enabled Entity stacks will
# remember the health of all entities inside of the stack. This
# works the best with 'Only Stack On Surface enabled' as entities
# falling out of grinders may stack before hitting the ground.
Stack Entity Health: true
# Should entities that fly only stack with entities that are lower on the
# Y axis. This is important for grinders so that flying entities don't continuously
# stack upwards to a higher up entity.
Only Stack Flying Down: true
#
# Stacked Item Settings.
#
Items:
# Should items be stacked?
Enabled: true
# Should holograms be displayed above stacked items?
Holograms Enabled: true
# Should holograms be displayed above items when there is only a single
# item in the stack?
Show Hologram For Single: true
# The max stack size for items.
# Currently this can only be set to a max of 120.
Max Stack Size: 512
# The text displayed above a dropped item.
Name Format: '&f{TYPE} &r[&6{AMT}x]'
# Should color codes in dropped item names be removed?
# This is added only because it looks smoother in game. This is only visual and
# doesn't actually effect the item.
Name Format Reset: true
# When enabled stack sizes for a stack with a single item will
# not display the stack size. The stack size will be added
# for stacks containing two or more items.
Show Stack Size For Single: false
#
# Stacked Spawner Settings.
#
Spawners:
# Should spawners be stacked?
Enabled: true
# Should holograms be displayed above stacked spawners?
Holograms Enabled: true
# What should the max a spawner can stack to be?
Max Stack Size: 5
# Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
Sneak To Receive A Stacked Spawner: true
# Should spawners not break when blown up?
Prevent Spawners From Exploding: false
# Chance of a TNT explosion dropping a spawner.
Chance On TNT Explosion: 100%
# Chance of a creeper explosion dropping a spawner.
Chance On Creeper Explosion: 100%
# The text displayed above a stacked spawner where {TYPE} refers to
# The entities type and {AMT} is the amount currently stacked.
Name Format: '&f{TYPE} Spawner &6{AMT}x'
#
# System related settings.
#
System:
# The enabled language file.
# More language files (if available) can be found in the plugins data folder.
Language Mode: en_US
#
# MySQL
#
MySQL:
# Set to 'true' to use MySQL instead of SQLite for data storage.
Enabled: false
Hostname: localhost
Port: 3306
Database: your-database
Username: user
Password: pass
Use SSL: false