Plugin Files

Important files uploaded to see some available configurations.
1.13+ config.yml
# ____ ___ __ __ __ __ ___________ __ ___
# | | \ |_/ |_|__| _____ _____ _/ |_ ___\__ ___/|__| _____\_ |__ ___________
# | | / |\ __\ |/ \\__ \\ __\/ __ \| | | |/ \| __ \_/ __ \_ __ \
# | | /| |_| | | | Y Y \/ __ \| | \ ___/| | | | Y Y \ \_\ \ ___/| | \/
# |______/ |____/__| |__|__|_| (____ /__| \___ |____| |__|__|_| /___ /\___ >__|
# The type of server you are running in relation to this plugin
# Do not change this value
# Default: CURRENT
server-type: CURRENT
# The locale to use in the /locale folder
# Default: en_US
locale: en_US
# A list of worlds that the plugin is disabled in
# Default:
# - disabled_world_name
disabled-worlds:
- disabled_world_name
# The max number of logs that can be broken at one time
# Default: 150
max-logs-per-chop: 150
# The minimum number of leaves required for something to be considered a tree
# Default: 5
leaves-required-for-tree: 5
# If leaves should be destroyed
# Default: true
destroy-leaves: true
# Apply realistic damage to the tools based on the number of logs chopped
# If false, only one durability will be removed from the tool
# Default: true
realistic-tool-damage: true
# Protect the tool used to chop down the tree from breaking
# Prevents the tree from being toppled if the tool would break
# Default: false
protect-tool: false
# Use the silk touch enchantment if the tool has it
# Logs and leaves will drop their original block 100% of the time
# Default: true
apply-silk-touch: true
# Damage the tool extra for each leaf block broken, this is vanilla behavior but can be disabled here
# Does nothing if realistic-tool-damage is false
# Default: true
apply-silk-touch-tool-damage: true
# Require the entire base of the tree to be broken before it topples
# Default: false
break-entire-tree-base: false
# Don't drop a block for the block that initiates the tree fall
# Default: false
destroy-initiated-block: false
# Only detect logs above the initiated block
# Default: true
only-detect-logs-upwards: true
# Only topple trees while the player is doing something
# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
# Default: ALWAYS
only-topple-while: ALWAYS
# Allow toppling trees in creative mode
# Default: true
allow-creative-mode: true
# Require the player to have the permission 'ultimatetimber.chop' to topple trees
# Default: false
require-chop-permission: false
# If a player should only be allowed to chop one tree per cooldown length
# Default: false
player-tree-topple-cooldown: false
# The amount of seconds a player has to wait before they can chop a tree again
# Does nothing if player-tree-topple-cooldown is false
# The time is in seconds and must be a postive whole number
# Default: 5
player-tree-topple-cooldown-length: 5
# Allow players to topple trees regardless of what they are holding in their hand
# Default: false
ignore-required-tools: false
# Automatically replant saplings when a tree is toppled
# Default: true
replant-saplings: true
# Always replant saplings for base tree blocks, regardless of player permissions
# Default: false
always-replant-sapling: false
# How many seconds to prevent players from breaking replanted saplings
# Set to 0 to disable
# Does nothing if replant-saplings is false
# The time is in seconds and must be a postive whole number
# Default: 3
replant-saplings-cooldown: 3
# Give fallen leaf blocks a chance to replant saplings when they hit the ground
# Default: true
falling-blocks-replant-saplings: true
# The percent chance that fallen leaves have of planting a sapling
# Does nothing if falling-blocks-replant-saplings is false
# The chance is out of 100 and may contain decimals
# Default: 1
falling-blocks-replant-saplings-chance: 1
# Make falling tree blocks deal damage to players if they get hit
# Default: true
falling-blocks-deal-damage: true
# The amount of damage that falling tree blocks do
# This does nothing if falling-blocks-deal-damage is false
# Default: 1
falling-block-damage: 1
# Automatically add tree blocks to the player's inventory instead of dropping them
# Default: false
add-items-to-inventory: false
# Use custom sounds when toppling trees
# Default: true
use-custom-sounds: true
# Use custom particles when toppling trees
# Default: true
use-custom-particles: true
# The bonus loot multiplier when a player has the permission ultimatetimber.bonusloot
# Multiplies the chance of tree drops by this value
# Decimal values are allowed
# Default: 2
bonus-loot-multiplier: 2
# If placed blocks should be ignored for toppling trees
# Note: This only keeps track of blocks placed during the current server load
# If your server restarts, the placed tree blocks could be toppled again
# Default: true
ignore-placed-blocks: true
# The maximum number of blocks to keep track of in memory at once
# Use a lower number if this starts to take up too much memory or trees start taking too long to detect
# Default: 5000
ignore-placed-blocks-memory-size: 5000
# Applies experience when using Jobs/mcMMO
# Only does something if Jobs or mcMMO is installed
# Default: true
hooks-apply-experience: true
# Applies extra drops passive ability when using mcMMO
# Only does something if mcMMO is installed
# Default: true
hooks-apply-extra-drops: true
# Requires the tree feller ability in mcMMO to be active to use timber
# Only does something if mcMMO is installed
# Default: false
hooks-require-ability-active: false
# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CRUMBLE, NONE
tree-animation-type: FANCY
# If the tree-animation-type is FANCY or CRUMBLE, make the blocks stick to the ground
# Does nothing if tree-animation-type is not FANCY or CRUMBLE
# Default: false
scatter-tree-blocks-on-ground: false
# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# You can add your own custom tree types here, just add a new section
trees:
oak:
logs:
- OAK_LOG
- STRIPPED_OAK_LOG
- OAK_WOOD
- STRIPPED_OAK_WOOD
leaves:
- OAK_LEAVES
sapling: OAK_SAPLING
plantable-soil: []
max-log-distance-from-trunk: 6
max-leaf-distance-from-log: 6
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: OAK_SAPLING
chance: 5
1:
material: APPLE
chance: 0.5
entire-tree-loot: []
required-tools: []
spruce:
logs:
- SPRUCE_LOG
- STRIPPED_SPRUCE_LOG
- SPRUCE_WOOD
- STRIPPED_SPRUCE_WOOD
leaves:
- SPRUCE_LEAVES
sapling: SPRUCE_SAPLING
plantable-soil: []
max-log-distance-from-trunk: 2
max-leaf-distance-from-log: 6
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SPRUCE_SAPLING
chance: 5
entire-tree-loot: []
required-tools: []
birch:
logs:
- BIRCH_LOG
- STRIPPED_BIRCH_LOG
- BIRCH_WOOD
- STRIPPED_BIRCH_WOOD
leaves:
- BIRCH_LEAVES
sapling: BIRCH_SAPLING
plantable-soil: []
max-log-distance-from-trunk: 1
max-leaf-distance-from-log: 4
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: BIRCH_SAPLING
chance: 5
entire-tree-loot: []
required-tools: []
jungle:
logs:
- JUNGLE_LOG
- STRIPPED_JUNGLE_LOG
- JUNGLE_WOOD
- STRIPPED_JUNGLE_WOOD
leaves:
- JUNGLE_LEAVES
sapling: JUNGLE_SAPLING
plantable-soil: []
max-log-distance-from-trunk: 6
max-leaf-distance-from-log: 6
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: JUNGLE_SAPLING
chance: 2.5
entire-tree-loot: []
required-tools: []
acacia:
logs:
- ACACIA_LOG
- STRIPPED_ACACIA_LOG
- ACACIA_WOOD
- STRIPPED_ACACIA_WOOD
leaves:
- ACACIA_LEAVES
sapling: ACACIA_SAPLING
plantable-soil: []
max-log-distance-from-trunk: 4
max-leaf-distance-from-log: 5
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: ACACIA_SAPLING
chance: 5
entire-tree-loot: []
required-tools: []
dark_oak:
logs:
- DARK_OAK_LOG
- STRIPPED_DARK_OAK_LOG
- DARK_OAK_WOOD
- STRIPPED_DARK_OAK_WOOD
leaves:
- DARK_OAK_LEAVES
sapling: DARK_OAK_SAPLING
plantable-soil: []
max-log-distance-from-trunk: 3
max-leaf-distance-from-log: 5
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: DARK_OAK_SAPLING
chance: 5
1:
material: APPLE
chance: 0.5
entire-tree-loot: []
required-tools: []
brown_mushroom:
logs:
- MUSHROOM_STEM
leaves:
- BROWN_MUSHROOM_BLOCK
sapling: BROWN_MUSHROOM
plantable-soil:
- MYCELIUM
max-log-distance-from-trunk: 4
max-leaf-distance-from-log: 4
search-for-leaves-diagonally: false
drop-original-log: false
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: BROWN_MUSHROOM
chance: 25
entire-tree-loot: []
required-tools: []
red_mushroom:
logs:
- MUSHROOM_STEM
leaves:
- RED_MUSHROOM_BLOCK
sapling: RED_MUSHROOM
plantable-soil:
- MYCELIUM
max-log-distance-from-trunk: 4
max-leaf-distance-from-log: 4
search-for-leaves-diagonally: true
drop-original-log: false
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: RED_MUSHROOM
chance: 25
entire-tree-loot: []
required-tools: []
# All soil types that the tree type's saplings can be planted on
global-plantable-soil:
- GRASS_BLOCK
- DIRT
- COARSE_DIRT
- PODZOL
# Custom loot that is available for all tree types
# The loot applies to each log broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-log-loot:
0:
material: DIAMOND
chance: 0
1:
command: 'eco give %player% 5'
chance: 0
2:
material: GOLDEN_APPLE
command: 'broadcast %player% found a golden apple in a %type% tree at %xPos% %yPos% %zPos%!'
chance: 0
# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-leaf-loot:
0:
material: GOLDEN_APPLE
chance: 0.1
# Custom entire tree loot that is available for all tree types
# The loot will be dropped only one time for the entire tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-entire-tree-loot:
0:
material: DIAMOND
chance: 0
# Tools that must be used to topple over a tree
# Applies to all tree types
global-required-tools:
- WOODEN_AXE
- STONE_AXE
- IRON_AXE
- GOLDEN_AXE
- DIAMOND_AXE

‚Äč

1.12- config.yml
# ____ ___ __ __ __ __ ___________ __ ___
# | | \ |_/ |_|__| _____ _____ _/ |_ ___\__ ___/|__| _____\_ |__ ___________
# | | / |\ __\ |/ \\__ \\ __\/ __ \| | | |/ \| __ \_/ __ \_ __ \
# | | /| |_| | | | Y Y \/ __ \| | \ ___/| | | | Y Y \ \_\ \ ___/| | \/
# |______/ |____/__| |__|__|_| (____ /__| \___ |____| |__|__|_| /___ /\___ >__|
# The type of server you are running in relation to this plugin
# If you ever upgrade from a legacy version of Minecraft to a current version, you will need to reset this config
# Do not change this value
# Default: LEGACY
server-type: LEGACY
# The locale to use in the /locale folder
# Default: en_US
locale: en_US
# A list of worlds that the plugin is disabled in
# Default:
# - disabled_world_name
disabled-worlds:
- disabled_world_name
# The max number of logs that can be broken at one time
# Default: 150
max-logs-per-chop: 150
# The minimum number of leaves required for something to be considered a tree
# Default: 5
leaves-required-for-tree: 5
# If leaves should be destroyed
# Default: true
destroy-leaves: true
# Apply realistic damage to the tools based on the number of logs chopped
# If false, only one durability will be removed from the tool
# Default: true
realistic-tool-damage: true
# Protect the tool used to chop down the tree from breaking
# Prevents the tree from being toppled if the tool would break
# Default: false
protect-tool: false
# Use the silk touch enchantment if the tool has it
# Logs and leaves will drop their original block 100% of the time
# Default: true
apply-silk-touch: true
# Damage the tool extra for each leaf block broken, this is vanilla behavior but can be disabled here
# Does nothing if realistic-tool-damage is false
# Default: true
apply-silk-touch-tool-damage: true
# Require the entire base of the tree to be broken before it topples
# Default: false
break-entire-tree-base: false
# Don't drop a block for the block that initiates the tree fall
# Default: false
destroy-initiated-block: false
# Only detect logs above the initiated block
# Default: true
only-detect-logs-upwards: true
# Only topple trees while the player is doing something
# Valid values: SNEAKING, NOT_SNEAKING, ALWAYS
# Default: ALWAYS
only-topple-while: ALWAYS
# Allow toppling trees in creative mode
# Default: true
allow-creative-mode: true
# Require the player to have the permission 'ultimatetimber.chop' to topple trees
# Default: false
require-chop-permission: false
# If a player should only be allowed to chop one tree per cooldown length
# Default: false
player-tree-topple-cooldown: false
# The amount of seconds a player has to wait before they can chop a tree again
# Does nothing if player-tree-topple-cooldown is false
# The time is in seconds and must be a postive whole number
# Default: 5
player-tree-topple-cooldown-length: 5
# Allow players to topple trees regardless of what they are holding in their hand
# Default: false
ignore-required-tools: false
# Automatically replant saplings when a tree is toppled
# Default: true
replant-saplings: true
# Always replant saplings for base tree blocks, regardless of player permissions
# Default: false
always-replant-sapling: false
# How many seconds to prevent players from breaking replanted saplings
# Set to 0 to disable
# Does nothing if replant-saplings is false
# The time is in seconds and must be a postive whole number
# Default: 3
replant-saplings-cooldown: 3
# Give fallen leaf blocks a chance to replant saplings when they hit the ground
# Default: true
falling-blocks-replant-saplings: true
# The percent chance that fallen leaves have of planting a sapling
# Does nothing if falling-blocks-replant-saplings is false
# The chance is out of 100 and may contain decimals
# Default: 1
falling-blocks-replant-saplings-chance: 1
# Make falling tree blocks deal damage to players if they get hit
# Default: true
falling-blocks-deal-damage: true
# The amount of damage that falling tree blocks do
# This does nothing if falling-blocks-deal-damage is false
# Default: 1
falling-block-damage: 1
# Automatically add tree blocks to the player's inventory instead of dropping them
# Default: false
add-items-to-inventory: false
# Use custom sounds when toppling trees
# Default: true
use-custom-sounds: true
# Use custom particles when toppling trees
# Default: true
use-custom-particles: true
# The bonus loot multiplier when a player has the permission ultimatetimber.bonusloot
# Multiplies the chance of tree drops by this value
# Decimal values are allowed
# Default: 2
bonus-loot-multiplier: 2
# If placed blocks should be ignored for toppling trees
# Note: This only keeps track of blocks placed during the current server load
# If your server restarts, the placed tree blocks could be toppled again
# Default: true
ignore-placed-blocks: true
# The maximum number of blocks to keep track of in memory at once
# Use a lower number if this starts to take up too much memory or trees start taking too long to detect
# Default: 5000
ignore-placed-blocks-memory-size: 5000
# Applies experience when using Jobs/mcMMO
# Only does something if Jobs or mcMMO is installed
# Default: true
hooks-apply-experience: true
# Applies extra drops passive ability when using mcMMO
# Only does something if mcMMO is installed
# Default: true
hooks-apply-extra-drops: true
# Requires the tree feller ability in mcMMO to be active to use timber
# Only does something if mcMMO is installed
# Default: false
hooks-require-ability-active: false
# The type of animation to use for tree toppling
# Types: FANCY, DISINTEGRATE, CRUMBLE, NONE
tree-animation-type: FANCY
# If the tree-animation-type is FANCY or CRUMBLE, make the blocks stick to the ground
# Does nothing if tree-animation-type is not FANCY or CRUMBLE
# Default: false
scatter-tree-blocks-on-ground: false
# Tree configuration
# Allows for extreme fine-tuning of tree detection and what are considered trees
# Multiple log and leaf types are allowed, only one sapling type is allowed
# You can add your own custom tree types here, just add a new section
trees:
oak:
logs:
- LOG:0,4,8,12
leaves:
- LEAVES:0,4,8,12
sapling: SAPLING:0
plantable-soil: []
max-log-distance-from-trunk: 6
max-leaf-distance-from-log: 6
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SAPLING:0
chance: 5
1:
material: APPLE
chance: 0.5
entire-tree-loot: []
required-tools: []
spruce:
logs:
- LOG:1,5,9,13
leaves:
- LEAVES:1,5,9,13
sapling: SAPLING:1
plantable-soil: []
max-log-distance-from-trunk: 2
max-leaf-distance-from-log: 6
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SAPLING:1
chance: 5
entire-tree-loot: []
required-tools: []
birch:
logs:
- LOG:2,6,10,14
leaves:
- LEAVES:2,6,10,14
sapling: SAPLING:2
plantable-soil: []
max-log-distance-from-trunk: 1
max-leaf-distance-from-log: 4
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SAPLING:2
chance: 5
entire-tree-loot: []
required-tools: []
jungle:
logs:
- LOG:3,7,11,15
leaves:
- LEAVES:3,7,11,15
sapling: SAPLING:3
plantable-soil: []
max-log-distance-from-trunk: 6
max-leaf-distance-from-log: 6
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SAPLING:3
chance: 2.5
entire-tree-loot: []
required-tools: []
acacia:
logs:
- LOG_2:0,4,8,12
leaves:
- LEAVES_2:0,4,8,12
sapling: SAPLING:4
plantable-soil: []
max-log-distance-from-trunk: 4
max-leaf-distance-from-log: 5
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SAPLING:4
chance: 5
entire-tree-loot: []
required-tools: []
dark_oak:
logs:
- LOG_2:1,5,9,13
leaves:
- LEAVES_2:1,5,9,13
sapling: SAPLING:5
plantable-soil: []
max-log-distance-from-trunk: 3
max-leaf-distance-from-log: 5
search-for-leaves-diagonally: false
drop-original-log: true
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: SAPLING:5
chance: 5
1:
material: APPLE
chance: 0.5
entire-tree-loot: []
required-tools: []
brown_mushroom:
logs:
- HUGE_MUSHROOM_1:15,10
leaves:
- HUGE_MUSHROOM_1:14,0,1,2,3,4,5,6,7,8,9
sapling: BROWN_MUSHROOM
plantable-soil:
- MYCEL
max-log-distance-from-trunk: 4
max-leaf-distance-from-log: 4
search-for-leaves-diagonally: false
drop-original-log: false
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: BROWN_MUSHROOM
chance: 25
entire-tree-loot: []
required-tools: []
red_mushroom:
logs:
- HUGE_MUSHROOM_2:15,10
leaves:
- HUGE_MUSHROOM_2:14,0,1,2,3,4,5,6,7,8,9
sapling: RED_MUSHROOM
plantable-soil:
- MYCEL
max-log-distance-from-trunk: 4
max-leaf-distance-from-log: 4
search-for-leaves-diagonally: true
drop-original-log: false
drop-original-leaf: false
log-loot: []
leaf-loot:
0:
material: RED_MUSHROOM
chance: 25
entire-tree-loot: []
required-tools: []
# All soil types that the tree type's saplings can be planted on
global-plantable-soil:
- GRASS
- DIRT:0
- DIRT:1
- DIRT:2
# Custom loot that is available for all tree types
# The loot applies to each log broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# The default examples here are to show what you can do with custom loot
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-log-loot:
0:
material: DIAMOND
chance: 0
1:
command: 'eco give %player% 5'
chance: 0
2:
material: GOLDEN_APPLE
command: 'broadcast %player% found a golden apple in a %type% tree at %xPos% %yPos% %zPos%!'
chance: 0
# Custom loot that is available for all tree types
# The loot applies to each leaf broken in the tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-leaf-loot:
0:
material: GOLDEN_APPLE
chance: 0.1
# Custom entire tree loot that is available for all tree types
# The loot will be dropped only one time for the entire tree
# To add more, increment the number by 1
# The chance is out of 100 and can contain decimals
# Valid command placeholders: %player%, %type%, %xPos%, %yPos%, %zPos%
global-entire-tree-loot:
0:
material: DIAMOND
chance: 0
# Tools that must be used to topple over a tree
# Applies to all tree types
global-required-tools:
- WOOD_AXE
- STONE_AXE
- IRON_AXE
- GOLD_AXE
- DIAMOND_AXE